LOOMEX
◤ SIGNAL LOCKED — THREE SECTORS DETECTED ◢
LOOMEX
A bullet hell arcade with roguelite deck-building. Every sector teaches you a way to survive. Every boss checks whether you learned it.
Choose your hull
03 FIGHTERS AVAILABLE
|
BALANCED Apex OmegaNo weakness to exploit, no edge to lean on. Rewards pilots who master every lesson evenly. |
FAST Chrono-WaspThin plating, sharp reflexes. Lives on grazed bullets and PR spent the moment it's earned. |
TANKY Iron AegisSlow to turn, hard to kill. Trades mobility for the room to make mistakes and keep flying. |
Three sectors, three lessons
STAR MAP // ACT PROGRESSION
● SECTOR LOG 01 — INDUSTRIAL / ORANGE-GREY
Belt of Cronos
Scrap-heat corridors and grinding machinery. The screen fills fast, but never randomly — every pattern has a rhythm underneath it, and a moment built for you to strike.
LESSON → Read the screen, the rhythm, and when to strike
● SECTOR LOG 02 — INTERFERENCE / TURQUOISE-VIOLET
Siren Nebula
Signal noise and false readings. Enemies bait your fire, hide behind decoys, and disguise the one target that actually matters. Ammo spent on the wrong ship is ammo you needed.
LESSON → Deception and target priority — not everything that shoots is worth your ammo
● SECTOR LOG 03 — BROKEN GEOMETRY / PURPLE
Singularity Core
The rules stop holding still. Costs shift mid-fight, decks warp, and the safest play is rarely the correct one. Survival means rewriting your own habits on the fly.
LESSON → Bend your own rules — variable costs, altered decks, calculated risk
Residual Plasma
RESOURCE LOOP
Fight doesn't spend ammo — it spends PR, earned by grazing danger and defeating enemies. The closer you fly to the bullets, the faster it charges.
Spend it to summon cards as temporary weaponry, each archetype answering a different threat on screen.
GRAZE / KILL → PR CHARGES → SUMMON CARD → ANSWER THREAT
|
ARCHETYPE ComboChains damage across sustained fire — built for fights that don't stop moving. |
ARCHETYPE MarkFlags the real target inside a swarm of decoys and noise. |
ARCHETYPE ShieldBuys you a moment to breathe when the screen fills faster than you can read it. |
ARCHETYPE ControlBends enemy patterns instead of outrunning them. |
Branching star map
EVERY NODE, A DECISION
CombatStandard hostiles. Steady PR, steady risk. |
EliteA named threat with one hard mechanic to solve. |
ShopSpend what you've earned before you need it. |
AnomalyAn unstable node. Rules bend — sometimes in your favor. |
CARRIES OVER → Nanocell upgrades and a global PR record persist between runs — every attempt leaves something behind.
INPUT — Keyboard or gamepad
LANGUAGE — English / Español
DOCS — Full in-game flight manual included
| Published | 20 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Mar Phygital |
| Genre | Action |
| Tags | 2D, Deck Building, Roguelike |
| Average session | A few minutes |
| Languages | English, Spanish; Castilian |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Accessibility | High-contrast |
| AI Disclosure | AI Assisted, Code, Graphics |




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