◤ SIGNAL LOCKED — THREE SECTORS DETECTED ◢

LOOMEX

A bullet hell arcade with roguelite deck-building. Every sector teaches you a way to survive. Every boss checks whether you learned it.


Choose your hull

03 FIGHTERS AVAILABLE

BALANCED

Apex Omega

No weakness to exploit, no edge to lean on. Rewards pilots who master every lesson evenly.

FAST

Chrono-Wasp

Thin plating, sharp reflexes. Lives on grazed bullets and PR spent the moment it's earned.

TANKY

Iron Aegis

Slow to turn, hard to kill. Trades mobility for the room to make mistakes and keep flying.


Three sectors, three lessons

STAR MAP // ACT PROGRESSION

● SECTOR LOG 01 — INDUSTRIAL / ORANGE-GREY

Belt of Cronos

Scrap-heat corridors and grinding machinery. The screen fills fast, but never randomly — every pattern has a rhythm underneath it, and a moment built for you to strike.

LESSON → Read the screen, the rhythm, and when to strike

● SECTOR LOG 02 — INTERFERENCE / TURQUOISE-VIOLET

Siren Nebula

Signal noise and false readings. Enemies bait your fire, hide behind decoys, and disguise the one target that actually matters. Ammo spent on the wrong ship is ammo you needed.

LESSON → Deception and target priority — not everything that shoots is worth your ammo

● SECTOR LOG 03 — BROKEN GEOMETRY / PURPLE

Singularity Core

The rules stop holding still. Costs shift mid-fight, decks warp, and the safest play is rarely the correct one. Survival means rewriting your own habits on the fly.

LESSON → Bend your own rules — variable costs, altered decks, calculated risk

Residual Plasma

RESOURCE LOOP

Fight doesn't spend ammo — it spends PR, earned by grazing danger and defeating enemies. The closer you fly to the bullets, the faster it charges.

Spend it to summon cards as temporary weaponry, each archetype answering a different threat on screen.

GRAZE / KILL  →  PR CHARGES  →  SUMMON CARD  →  ANSWER THREAT

ARCHETYPE

Combo

Chains damage across sustained fire — built for fights that don't stop moving.

ARCHETYPE

Mark

Flags the real target inside a swarm of decoys and noise.

ARCHETYPE

Shield

Buys you a moment to breathe when the screen fills faster than you can read it.

ARCHETYPE

Control

Bends enemy patterns instead of outrunning them.


Branching star map

EVERY NODE, A DECISION

Combat

Standard hostiles. Steady PR, steady risk.

Elite

A named threat with one hard mechanic to solve.

Shop

Spend what you've earned before you need it.

Anomaly

An unstable node. Rules bend — sometimes in your favor.

CARRIES OVER → Nanocell upgrades and a global PR record persist between runs — every attempt leaves something behind.


INPUT — Keyboard or gamepad

LANGUAGE — English / Español

DOCS — Full in-game flight manual included

Published 20 days ago
StatusReleased
PlatformsHTML5
AuthorMar Phygital
GenreAction
Tags2D, Deck Building, Roguelike
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian
InputsKeyboard, Mouse, Gamepad (any)
AccessibilityHigh-contrast
AI DisclosureAI Assisted, Code, Graphics

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